The UNIHIKER HeadBot turns your UNIHIKER into a robotic head with personality! This fun and creative case design adds expressive features, interactive movements, and customizable responses. Perfect for learning, teaching, or just exploring robotics, the HeadBot makes technology engaging and exciting.
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The idea for theĀ UNIHIKER HeadBotĀ began with a simple thought:Ā How can we make robotics more fun and relatable?Ā Robotics often feels mechanical and complex, but adding a touch of personality makes it more engaging for learners, creators, and enthusiasts alike.
This project transforms the UNIHIKER into a robotic head with character, combining creativity with interactivity. The HeadBot can express emotions, react to its environment, and respond to commands, making it more than just a device it becomes a companion. By giving the UNIHIKER a new identity, the HeadBot project inspires creativity and opens doors to exploring robotics in an approachable way.
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Whether it's for learning, teaching, or building your dream robot, theĀ UNIHIKER HeadBotĀ brings technology to life in an exciting and imaginative form. It's a project that shows how combining simple ideas with innovation can lead to something truly special
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The first step was to draft the basic shape of the robotic head in SolidWorks. Using the sketch tools, I started with simple geometric shapes to outline the overall design. I focused on creating a head that was not only functional but also visually appealing, with enough space for expressive features like eyes or a screen.
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Fig 1. Back view UNIHIKER HeadBotĀ
Fig 2. Front view UNIHIKER HeadBotĀ
Fig 3. Side left view UNIHIKER HeadBotĀ
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Fig 4. Side left view UNIHIKER HeadBotĀ
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Before printing using 3D printing, we try rendering the design by combining it. By leveraging SolidWorks for each stage of the process, the UNIHIKER HeadBot evolved from a concept to a detailed and functional design, ready to bring a robotic personality to life.
Fig 4. Rendering with colorfull - side view

Fig 5. Rendering with colorfull - front view

Fig 6. Rendering transparant
