Autonomous Nerf Sentry Turret

Use computer vision to control a Nerf gun, aim, and fire, all on its own!

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Things used in this project

 

Hardware components

HARDWARE LIST
1 DFRobot Stepper Motor with Gearbox
1 DFRobot Stepper Motor Driver
1 DFRobot Pixy 2 Cam
1 OpenBuilds NEMA 17 Stepper Motor
1 Arduino Mega 2560
1 Ultrasonic Sensor - HC-SR04 (Generic)
1 Nerf Nitron Gun

Software apps and online services

 

Arduino IDE

 

Autodesk Fusion 360

Hand tools and fabrication machines

 

3D Printer (generic)

 

Soldering iron (generic)

 

CNC Router

Story

 

Idea

 

A few years ago, I saw a project that showcased a semi-autonomous turret that could fire on its own once aimed. That gave me the idea to use a Pixy 2 camera to acquire targets and then aim the nerf gun automatically, which could then lock on and fire all on its own.

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The Components

 

For this project, the gun would need eyes, so I chose to use the Pixy 2 due to how easily it can interface with the mainboard. Then I needed a microcontroller, so I chose an Arduino Mega 2560 due to how many pins it has.

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Since the gun needs two axes, yaw and pitch, it requires two stepper motors. Because of that, DFRobot sent me their dual DRV8825 motor driver board.

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CAD

 

I began by loading up Fusion 360 and inserting an attached canvas of the nerf gun. Then I created a solid body from that canvas. After the gun was designed, I made a platform with a few bearing-based supports that would allow the gun to rotate left to right. I placed a stepper motor next to the rotating platform to drive it.

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But the bigger question is how to make the gun pitch up and down. For that, a linear drive system with one point attached to the moveable block and another point at the back of the gun was needed. A rod would connect the two points, allowing the gun to pivot along its central axis.

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Manufacturing the Parts

 

Almost all the parts in my design are meant to be 3D printed, so I used my two printers to create them. Then I created the moveable platform by first using Fusion 360 to generate the necessary toolpaths for my CNC router, then I cut out the disk from a sheet of plywood.

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Assembly

 

After all the parts had been created, it was time to assemble them. I started by connecting the bearing supports to the rotating disk. Then I put together the linear pitch assembly by running the 6mm aluminum rods and the threaded rod through the pieces.

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Lastly, I attached the nerf gun itself with a steel rod and two post made from aluminum extrusions.

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Programming

 

Now for the most difficult part of the project: programming. A projectile-firing machine is very complex, and the math behind it can be confusing. I started by writing out the program flow and logic step-by-step, detailing what would happen at each machine state. The different states go as follows:

 

-Acquire target

 

-Position the gun

 

-Spool up the motors

 

-Fire the gun

 

-Wind down the motors

 

Acquiring the target involves first setting up the Pixy to track neon pink objects as targets. Then the gun moves until the target is centered in the Pixy’s view, where its distance from the gun barrel to the target is then measured. By using this distance, the horizontal and vertical distances can be found by using some basic trigonometric functions. My code has a function called get_angle() which uses these two distances to calculate how much of an angle is needed to hit that target.

 

The gun then moves to this position and turns on the motors via a MOSFET. After it has spooled up for five seconds it then moves the servo motor to pull the trigger. The MOSFET then switches the motor off and then the nerf gun returns to looking for targets.

 

Having Fun

 

I put a neon pink index card to the wall to test the gun’s accuracy. It did well, as my program calibrates and adjusts the angle for the measured distance. Here is a video demonstrating the gun working:

Custom parts and enclosures

 

Thingiverse Repository

Schematics

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Code

 

Schematic

C/C++

Upload to Arduino Mega

CODE
#include <math.h>
#include <Arduino.h>
#include "BasicStepperDriver.h"
#include <Servo.h>
#include <Pixy2I2C.h>

//X is pitch, Y is yaw

const int pins[] = {6,7,8,5,4,12}; //MX STEP, DIR, EN, MY STEP, DIR, EN
const int limit_switch = 26, laser_pin = 11, spool_pin = 10, servo_pin = 13, distance_trig = 29, distance_echo = 30;
double velocity = 21.336;
double velocity_squared = 455.225;
float current_angle = 0.0;
float hyp_distance; //distance from gun to target in meters

#define X_MID 164
#define Y_MID 150
#define DEADZONE 15

#define G 9.8
#define STP_PER_DEG_YAW 3.333
#define STP_PER_DEG_PITCH 184859

#define MICROSTEPS 32
#define RPM 120

#define MOTOR_STEPS_Y 200
#define MOTOR_STEPS_X 1036

//17.7777 steps / degree

BasicStepperDriver pitch_stepper(MOTOR_STEPS_X, pins[1], pins[0]);
BasicStepperDriver yaw_stepper(MOTOR_STEPS_X, pins[4], pins[3]);
Servo trigger;
Pixy2I2C pixy;

enum States {
  ACQUIRE,
  POSITION,
  SPOOL,
  FIRE,
  WIND_DOWN,
  RETURN
};

States state = ACQUIRE;

void setup() {
  Serial.begin(115200);
  init_pins();
  delay(1000);
  //home_pitch();
  pixy.init();
  Serial.println("Ready...");
}

void loop() {
  switch(state){
    case ACQUIRE:
      acquire_target();
      state = POSITION;
      digitalWrite(laser_pin,HIGH);
      break;
    case POSITION:
      Serial.println("positioning");
      position_gun();
      state = SPOOL;
      break;
    case SPOOL:
      Serial.println("spooling");
      digitalWrite(spool_pin,HIGH);
      delay(5000);
      state = FIRE;
      break;
    case FIRE:
      fire_gun();
      state = WIND_DOWN;
      break;
    case WIND_DOWN:
      Serial.println("winding down");
      digitalWrite(spool_pin,LOW);
      delay(2000);
      state = RETURN;
      digitalWrite(laser_pin,LOW);
      state = ACQUIRE;
      break;
  }
}

void fire_gun(){
  Serial.println("Firing gun!");
  trigger.write(108);
  delay(400);
  trigger.write(90);
  delay(2000);
}

void position_gun(){
  float x, y;
  hyp_distance = ping();
  hyp_distance /= 100;
  while(!hyp_distance){   
    hyp_distance = ping();
    hyp_distance /= 100;
  }Serial.println(hyp_distance);
  x = cos(current_angle) * hyp_distance;
  y = sin(current_angle) * hyp_distance;
  float target_angle = get_angle(x,y);
  target_angle /= 100;
  Serial.println(target_angle);
  move_pitch(target_angle - current_angle);
  current_angle = target_angle;
}

void acquire_target(){
  int x=0, y=0;
  long steps_taken=0;
  bool lock = false;
  while(!lock){
    pixy.ccc.getBlocks();
    if(pixy.ccc.numBlocks){
      x = pixy.ccc.blocks[0].m_x;
      y = pixy.ccc.blocks[0].m_y;
      Serial.print("Target seen at location X: ");Serial.print(x);Serial.print(", Y: ");Serial.println(y);
      if(x <= (X_MID - DEADZONE)){ //If too far left, move gun left
        move_yaw(1);
      }
      else if(x >= (X_MID + DEADZONE)){
        move_yaw(-1);
      }
      else if(y <= (Y_MID - DEADZONE)){ //too far up, move gun up
        pitch_stepper.move(33152);
        steps_taken += 33152;
      }
      else if(y >= (Y_MID + DEADZONE)){
        pitch_stepper.move(33152);
        steps_taken += 33152;
      }
      else{
        lock = true;
        Serial.print("Target locked at location X: ");Serial.print(x);Serial.print(", Y: ");Serial.println(y);
        Serial.print("Steps taken: ");Serial.println(steps_taken);
      }
    }
    
  }
  current_angle = steps_taken / STP_PER_DEG_PITCH;
  Serial.print("Current angle: ");Serial.println(current_angle);
}

void init_pins(){
  pinMode(pins[2],OUTPUT);
  pinMode(pins[5],OUTPUT);
  pinMode(limit_switch, INPUT_PULLUP);
  pinMode(laser_pin, OUTPUT);
  pinMode(spool_pin, OUTPUT);
  pinMode(distance_echo, INPUT);
  pinMode(distance_trig, OUTPUT);
  digitalWrite(pins[2],LOW);
  digitalWrite(pins[5],LOW);
  digitalWrite(laser_pin,LOW);
  digitalWrite(spool_pin,LOW);
  trigger.attach(servo_pin);
  pitch_stepper.begin(RPM, MICROSTEPS);
  yaw_stepper.begin(5, MICROSTEPS);
  trigger.write(90);
}

void move_yaw(float degrees){
  yaw_stepper.move(degrees*STP_PER_DEG_YAW*32);
}

void move_pitch(float degrees){
  current_angle += degrees;
  pitch_stepper.move(degrees*STP_PER_DEG_PITCH);
}

float get_angle(float distance, float height){
  float i = 2 * height * 455.225;
  float j = G * distance * distance;
  i += j;
  j = 9.8 * i;
  i = sqrt(pow(velocity_squared,2) - j);
  
  return atan((velocity_squared-i) / (G * distance))*(180/PI);
}

float ping(){
  Serial.println("Getting distance...");
  long duration;
  digitalWrite(distance_trig, LOW);
  delayMicroseconds(5);
  digitalWrite(distance_trig, HIGH);
  delayMicroseconds(10);
  digitalWrite(distance_trig, LOW);
  duration = pulseIn(distance_echo, HIGH);
  return duration / 2 / 29.1; //distance in meters
}

void home_pitch(){
  Serial.println(digitalRead(limit_switch));
  if(!digitalRead(limit_switch)){ //If switch is active
    pitch_stepper.rotate(720);
  }
  while(digitalRead(limit_switch)){
    //Serial.println(digitalRead(limit_switch));
    pitch_stepper.move(-32);
  }
  pitch_stepper.rotate(2880*2);
}

The article was first published in hackster, February 3 2019

cr: https://www.hackster.io/gatoninja236/autonomous-nerf-sentry-turret-238785

author: Arduino “having11” Guy

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