Nerf Compatible Arduino (FireBeetle) Laser Gun

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This tutorial guides you through how to make a laser gun that shoots up to 50 ft and is compatible with Nerf LaserX!

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Things used in this project

 

Hardware components

HARDWARE LIST
1 DFRobot FireBeetle ESP32 IOT Microcontroller (Supports Wi-Fi & Bluetooth)
1 DFRobot FireBeetle Covers-Gravity I/O Expansion Shield
1 DFRobot 93 LED WS2812 LED Rings
1 Jumper wires (generic)
1 Infrared Emitter, 18 °
4 LED (generic)
1 Infrared Receiver, Remote Control
1 Flashlight Lens
2 SG90 Micro-servo motor

Software apps and online services

 

Arduino IDE

 

Blynk

Story

 

UPDATE

 

May 4th, 2022

This tutorial does not have a working version of the receiver part. So, in essence, you can shoot, but can't get shot! If anyone would like to help with that part, please email me @ fender.sparky_0s@icloud.com.

 

Introduction

 

Hi! This is a project guide on how to make a Nerf LaserX compatible laser gun that shoots up to 50 ft using the DFRobot FireBeetle with IO shield. This guide also covers how to turn it into a target, or an autonomous gun!

I recently bought a couple Nerf LaserX guns on clearance at a nearby store. I quickly realized I didn't get enough guns, but when I went back to buy more, they were sold out! I started to panic, but then thought of something. What if I could make my own? So that is exactly what I did, and with much testing and experimenting, I have a working version that shoots up to 50 ft and interacts with the Nerf LaserX guns perfectly!

 

InfraRed

 

InfraRed (IR) is electromagnetic radiation that has a longer wavelength than visible light. Humans cannot see IR, but instead can feel it as heat. It is commonly used to control household appliances, such as TVs, microwaves, heaters, etc. "Laser" guns make use of IR instead of legit lasers, because lasers can damage the human retina. So, a fun laser gun war could quickly turn injurious. Instead, "laser" guns make use of IR beams that are concentrated with a lens, like a flashlight. If you could see IR, you would see a literal flashlight coming from the laser gun. The laser guns communicate with timed pulses of IR, in order to get shot by the right team, and such.

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Components

 

For this project, you will need:

 

-DFRobot Fire-Beetle (or any Arduino or ESP)

 

-DFRobot IO Shield (optional, but extremely helpful)

 

-DFRobot WS2812 LED Rings (or other WS2812 LEDs)

 

-IR LED

 

-IR Receiver

 

-Button (for a trigger)

 

-Servos (optional, for automated gun)

 

How to Control an IR LED

 

InfraRed LEDs can draw very high current. Microcontrollers cannot drive an IR LED at an effective brightness for a laser gun with a I/O pin, so we must use a transistor to turn the LED on (see figure below).

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The LED I am using has a Vf (forward voltage) of 1.5V, and a current rating of 100mA (milli-amps). The Fire-Beetle can only output 20mA, so I will use the circuit above.

 

Math for the IR Sending Circuit

 

Now for some fun math! First, let's get some facts.

 

As I said before, my LED has a Vf of 1.5V and a current consumption of 100mA. The Fire-Beetle outputs 3.3V @ 20mA.

 

To calculate for the current limiting resistor (R1) in the above circuit:

 

R1 = (Microcontroller Voltage - LED Vf) / Microcontroller current

 

R1 = (3.3V - 1.5V) / 0.02A

 

R1 = 1.8V / 0.02A

 

R1 = 90Ω

 

Since my IR LED draws 100mA, I have to find a suitable NPN transistor that is capable of >3.3V and >0.1A. The 2n3904 is capable of 60V @ 200mA, so that one will work. Also, the pn2222 is capable of 30V @ 600mA, so this one is good also.

 

Final results:

 

The R1 resistor is going to have a resistance of 100Ω, because I don't have a 90Ω resistor, and a higher resistor value is better than a lower value resistor.

 

The transistor is going to be the pn2222.

 

Setting Up the Arduino IDE

 

The DFRobot Fire-Beetle needs to be added to the IDE.

 

1. Go to the Arduino IDE and select Preferences

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2. Copy and paste this url

 

 (http://download.dfrobot.top/FireBeetle/package_DFRobot_index.json) into the "Additional Boards Manager URLs".

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3. Select the "OK" button at the bottom of the preferences window.

 

4. Open "Boards Manager".

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5. Search for and select "DFRobot ESP32 Boards" to install.

 

A reference for how to install in the Arduino IDE:

 

https://wiki.dfrobot.com/FireBeetle_Board_ESP32_E_SKU_DFR0654#target_6

 

What We Need to Do

 

So, here is our todo list:

 

-Build or buy gun

 

-Get electronic components

 

-Get tools (soldering iron, possibly hot glue gun and razor knife)

 

-Add components to gun

 

-Wire components together

 

-Program

 

Done!

 

Build Gun

 

Step 1; build the gun! I built mine out of cardboard, but you can also use a stripped toy gun, or whatever.

 

First get two flat pieces of cardboard.

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The size depends on how big you want your gun. Next, cut or crease the two pieces. Blue lines = cut all the way through, black lines = cut halfway through or crease.

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Final pieces:

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This is how they look together:

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Now, the button (trigger) has to be added on the first piece on the handle.

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Now, the microcontroller is added on, and the lens.

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Hot glue everything into place.

 

Next, the receiver is placed on top of the gun.

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Please refer to my slideshow for the rest of the building process.

 

Wiring

 

Step 2; wiring!

 

Here is a schematic:

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The IR led circuit is the same as explained before. There is a 10k resistor pulling down the button input to GND. The WS2812 LEDs are wired on the schematic how they are actually wired. The pre-made parts from DFRobot make it so you don't have to do all of that work! You just wire the VCC, GND, and DIN pins.

 

Code

 

Step 3; programming!

 

Download the code found here: https://github.com/Kgray44/LaserX-Gun

 

laserx_guns.ino:

CODE
#include <Adafruit_NeoPixel.h>

#include <Arduino.h>
#include <IRsend.h>
#include <IRremoteESP8266.h>
#include <IRrecv.h>
#include <IRutils.h>

First include the libraries we'll use.

CODE
const uint16_t RECV_PIN = 14;  //D10:17, D12:4, D6:14
#define LED_PIN    D9
#define LED_COUNT 9
#define Trigger D2
const uint16_t kIrLed = 16;//D11

Next, the correct pins are specified, and the amount of LEDs.

CODE
IRrecv myReceiver(RECV_PIN);
IRsend irsend(kIrLed);

Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

decode_results results;

Here, instances of the libraries are created.

CODE
static const long PURPLEir = 0x67228B44;
static const long REDir    = 0xC6D404B6; //0x78653B0E;
static const long BLUEir   = 0x2FFEA610;

// PURPLE
uint16_t rawDataPurple[] = {
  2888, 5987, 2893,
  2058, 848, 2052, 843, 2069, 795, 2104, 791,  // 0, 0, 0, 0
  2109, 1816, 2109, 837, 2063, 842, 2057, 848, // 1, 0, 0, 0
  2052, 1873, 2055, 840, 2059, 846, 2054, 841, // 1, 0, 0, 0
  2071, 794, 2106, 789, 2111, 795, 2105, 841,  // 0, 0, 0, 0
  1000
};

// RED
uint16_t rawDataRed[] = {
  2899, 5977, 2897,
  2065, 842, 2058, 849, 2051, 845, 2055, 842,  // 0, 0, 0, 0
  2058, 1869, 2056, 851, 2061, 826, 2074, 792, // 1, 0, 0, 0
  2108, 789, 2111, 836, 2064, 843, 2057, 840,  // 0, 0, 0, 0
  2060, 846, 2054, 843, 2057, 850, 2050, 847,  // 0, 0, 0, 0
  1000
};

// BLUE
uint16_t rawDataBlue[] = {
  2896, 5979, 2902,
  2060, 836, 2064, 843, 2057, 848, 2052, 844,  // 0, 0, 0, 0
  2055, 1870, 2055, 851, 2052, 844, 2065, 820, // 1, 0, 0, 0
  2080, 795, 2105, 1821, 2104, 792, 2111, 836, // 0, 1, 0, 0
  2063, 843, 2057, 838, 2062, 845, 2055, 840,  // 0, 0, 0, 0
  1000
};

This is the correct IR timing and codes specified.

CODE
int life = 2;

int myColor;

int timer1;
int timer2;
int timer3;

int trig;

int teamScan = 1;

More values defined.

CODE
Serial.begin(115200);
  Serial.println("Setting up IR...");
  myReceiver.enableIRIn(); // Start the receiver
  irsend.begin();
  
  delay(1000);

  
  Serial.println("Setting up trigger and LEDs...");
  pinMode(Trigger, INPUT);

Now in void setup();, the serial port is started (for debugging), IR receiver is started, IR sender is started, and the trigger input is set.

CODE
strip.begin();
  strip.show();
  strip.setBrightness(255);
  
  trig = digitalRead(Trigger);

Here, the strip is started, and setup. Also, the trigger input is assigned to a variable.

CODE
Serial.println("Waiting for team...");
  retry:
  while (digitalRead(Trigger) == LOW);
  Serial.println("Trigger pressed...");
  if (digitalRead(Trigger) == HIGH){
    Serial.println("Trigger high...");
    while (digitalRead(Trigger) == HIGH){
      Serial.println(timer1);
      timer1++;
      delay(1);
      digitalRead(Trigger);
      if (timer1 == 2000){
        timer1 = 0;
        goto complete;
      }
    }
    teamscan:
    Serial.println("teamScan...");
    if (teamScan == 4){teamScan=1;}
    if (teamScan == 1){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,255)); 
        strip.show();
        delay(20);
      }
      myColor = 1;
    }
    else if (teamScan == 2){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,0)); 
        strip.show();
        delay(20);
      }
      myColor = 3;
    }
    else if (teamScan == 3){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,255)); 
        strip.show();
        delay(20);
      }
      myColor = 2;
    }
    teamScan++;
    goto retry;
  }
  complete:
  if (myColor == 1){
    for (int k=0;k<5;k++){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,255)); 
        strip.show();
        delay(20);
      }
      delay(600);
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
    }
    for (int f=0;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(255,0,255)); 
      strip.show();
      delay(20);
    }
    delay(3000);
    for (int f=LED_COUNT;f>1;f--){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
      delay(40);
    }
  }
  else if (myColor == 3){
    for (int k=0;k<5;k++){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
    }
    for (int f=0;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(255,0,0)); 
      strip.show();
      delay(20);
    }
    delay(3000);
    for (int f=LED_COUNT;f>1;f--){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
      delay(40);
    }
  }
  else if (myColor == 2){
    for (int k=0;k<5;k++){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,255)); 
        strip.show();
        delay(20);
      }
      delay(600);
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
    }
    for (int f=0;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(0,0,255)); 
      strip.show();
      delay(20);
    }
    delay(3000);
    for (int f=LED_COUNT;f>1;f--){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
      delay(40);
    }
  }
  for (int f=2;f<LED_COUNT;f++){
    strip.setPixelColor(f, strip.Color(0,255,0)); 
    strip.show();
    delay(20);
  }
  delay(1000);
  myReceiver.resume();

This is a long section just to set the team color based on trigger pressed. When the gun is first powered on, you can cycle through the team colors by just hitting the trigger. To select a team, hold down the trigger on the correct color, until the LEDs start flashing. When green appears on 7 of the 8 LEDs on the back of the gun, you are loaded and ready to roll.

CODE
if (digitalRead(Trigger) == HIGH){
    Serial.println("Trigger pulled! Shooting...");
    for (int f=2;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
    }
    shoot();
    for (int f=2;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(0,255,0)); 
      strip.show();
      delay(90);
    }
  }

Here, in void loop();, we first check to see if the trigger is pressed, and if it is, we first clear the LEDs (off), shoot with the shoot(); function, then slowly refill, with the green color, to indicate fully recharged.

CODE
if (myReceiver.decode(&results)){
    dump(&results);
    myReceiver.resume();
  }

The last thing in the loop, is to check for a received signal.

CODE
void dump(decode_results *results) {
  serialPrintUint64(results->value, 16);
  Serial.println("");
  //normal mode
  if (results->value == PURPLEir && myColor == 1) {//PURPLEir
    Serial.println("Purple hit!!!!");
    life--;
    if (life == 0){
      die();
      life = 2;
    }
    delay(100);
  }
  else if (results->value == BLUEir && myColor == 3) {
    Serial.println("BLUE hit!!!!");
    life--;
    if (life == 0){
      die();
      life = 2;
    }
    delay(100);
  }
  else if (results->value == REDir && myColor == 2) {
    Serial.println("RED hit!!!!");
    life--;
    if (life == 0){
      die();
      life = 2;
    }
    delay(100);
  }
}

void die() {
  rainbow(9);
}

Two functions having to do with amount of hits, or life left etc.

CODE
void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this outer loop:
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      // Offset pixel hue by an amount to make one full revolution of the
      // color wheel (range of 65536) along the length of the strip
      // (strip.numPixels() steps):
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
      // optionally add saturation and value (brightness) (each 0 to 255).
      // Here we're using just the single-argument hue variant. The result
      // is passed through strip.gamma32() to provide 'truer' colors
      // before assigning to each pixel:
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
  }
}

This is a fun little rainbow function for when you die (a little ironic! 😆).

CODE
void shoot() {
  //irsend.sendRaw(rawDataBlue, 36, 38);//data, 67, 38

  if (myColor == 1){
    irsend.sendRaw(rawDataPurple, 36, 38);//data, 67, 38
  }
  else if (myColor == 3){
    irsend.sendRaw(rawDataRed, 36, 38);//data, 67, 38
  }
  else if (myColor == 2){
    irsend.sendRaw(rawDataBlue, 36, 38);//data, 67, 38
  }
}

This is the shoot(); function that was previously used.

 

Slideshow

Wrapping Up

 

If you have any questions please feel free to post in the comments! Check out my profile for many more tutorials:

hackster.com/k-gray

 

Have fun shooting!

Schematics

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Code

CODE
#include <Adafruit_NeoPixel.h>

#include <Arduino.h>
#include <IRsend.h>
#include <IRremoteESP8266.h>
#include <IRrecv.h>
#include <IRutils.h>


const uint16_t RECV_PIN = 14;  //D10:17, D12:4, D6:14
#define LED_PIN    D9
#define LED_COUNT 9
#define Trigger D2
const uint16_t kIrLed = 16;//D11

IRrecv myReceiver(RECV_PIN);
IRsend irsend(kIrLed);

Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

decode_results results;

static const long PURPLEir = 0x67228B44;
static const long REDir    = 0xC6D404B6; //0x78653B0E;
static const long BLUEir   = 0x2FFEA610;

// PURPLE
uint16_t rawDataPurple[] = {
  2888, 5987, 2893,
  2058, 848, 2052, 843, 2069, 795, 2104, 791,  // 0, 0, 0, 0
  2109, 1816, 2109, 837, 2063, 842, 2057, 848, // 1, 0, 0, 0
  2052, 1873, 2055, 840, 2059, 846, 2054, 841, // 1, 0, 0, 0
  2071, 794, 2106, 789, 2111, 795, 2105, 841,  // 0, 0, 0, 0
  1000
};

// RED
uint16_t rawDataRed[] = {
  2899, 5977, 2897,
  2065, 842, 2058, 849, 2051, 845, 2055, 842,  // 0, 0, 0, 0
  2058, 1869, 2056, 851, 2061, 826, 2074, 792, // 1, 0, 0, 0
  2108, 789, 2111, 836, 2064, 843, 2057, 840,  // 0, 0, 0, 0
  2060, 846, 2054, 843, 2057, 850, 2050, 847,  // 0, 0, 0, 0
  1000
};

// BLUE
uint16_t rawDataBlue[] = {
  2896, 5979, 2902,
  2060, 836, 2064, 843, 2057, 848, 2052, 844,  // 0, 0, 0, 0
  2055, 1870, 2055, 851, 2052, 844, 2065, 820, // 1, 0, 0, 0
  2080, 795, 2105, 1821, 2104, 792, 2111, 836, // 0, 1, 0, 0
  2063, 843, 2057, 838, 2062, 845, 2055, 840,  // 0, 0, 0, 0
  1000
};

int life = 2;

int myColor;

int timer1;
int timer2;
int timer3;

int trig;

int teamScan = 1;

void setup()
{
  Serial.begin(115200);
  Serial.println("Setting up IR...");
  myReceiver.enableIRIn(); // Start the receiver
  irsend.begin();
  
  delay(1000);

  
  Serial.println("Setting up trigger and LEDs...");
  pinMode(Trigger, INPUT);
  
  strip.begin();
  strip.show();
  strip.setBrightness(255);
  
  trig = digitalRead(Trigger);
  
  Serial.println("Waiting for team...");
  retry:
  while (digitalRead(Trigger) == LOW);
  Serial.println("Trigger pressed...");
  if (digitalRead(Trigger) == HIGH){
    Serial.println("Trigger high...");
    while (digitalRead(Trigger) == HIGH){
      Serial.println(timer1);
      timer1++;
      delay(1);
      digitalRead(Trigger);
      if (timer1 == 2000){
        timer1 = 0;
        goto complete;
      }
    }
    teamscan:
    Serial.println("teamScan...");
    if (teamScan == 4){teamScan=1;}
    if (teamScan == 1){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,255)); 
        strip.show();
        delay(20);
      }
      myColor = 1;
    }
    else if (teamScan == 2){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,0)); 
        strip.show();
        delay(20);
      }
      myColor = 3;
    }
    else if (teamScan == 3){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,255)); 
        strip.show();
        delay(20);
      }
      myColor = 2;
    }
    teamScan++;
    goto retry;
  }
  complete:
  if (myColor == 1){
    for (int k=0;k<5;k++){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,255)); 
        strip.show();
        delay(20);
      }
      delay(600);
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
    }
    for (int f=0;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(255,0,255)); 
      strip.show();
      delay(20);
    }
    delay(3000);
    for (int f=LED_COUNT;f>1;f--){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
      delay(40);
    }
  }
  else if (myColor == 3){
    for (int k=0;k<5;k++){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(255,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
    }
    for (int f=0;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(255,0,0)); 
      strip.show();
      delay(20);
    }
    delay(3000);
    for (int f=LED_COUNT;f>1;f--){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
      delay(40);
    }
  }
  else if (myColor == 2){
    for (int k=0;k<5;k++){
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,255)); 
        strip.show();
        delay(20);
      }
      delay(600);
      for (int f=0;f<LED_COUNT;f++){
        strip.setPixelColor(f, strip.Color(0,0,0)); 
        strip.show();
        delay(20);
      }
      delay(600);
    }
    for (int f=0;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(0,0,255)); 
      strip.show();
      delay(20);
    }
    delay(3000);
    for (int f=LED_COUNT;f>1;f--){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
      delay(40);
    }
  }
  for (int f=2;f<LED_COUNT;f++){
    strip.setPixelColor(f, strip.Color(0,255,0)); 
    strip.show();
    delay(20);
  }
  delay(1000);
  myReceiver.resume();
}

void loop() {
  if (digitalRead(Trigger) == HIGH){
    Serial.println("Trigger pulled! Shooting...");
    for (int f=2;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(0,0,0)); 
      strip.show();
    }
    shoot();
    for (int f=2;f<LED_COUNT;f++){
      strip.setPixelColor(f, strip.Color(0,255,0)); 
      strip.show();
      delay(90);
    }
  }

  if (myReceiver.decode(&results)){
    dump(&results);
    myReceiver.resume();
  }
}

void dump(decode_results *results) {
  serialPrintUint64(results->value, 16);
  Serial.println("");
  //normal mode
  if (results->value == PURPLEir && myColor == 1) {//PURPLEir
    Serial.println("Purple hit!!!!");
    life--;
    if (life == 0){
      die();
      life = 2;
    }
    delay(100);
  }
  else if (results->value == BLUEir && myColor == 3) {
    Serial.println("BLUE hit!!!!");
    life--;
    if (life == 0){
      die();
      life = 2;
    }
    delay(100);
  }
  else if (results->value == REDir && myColor == 2) {
    Serial.println("RED hit!!!!");
    life--;
    if (life == 0){
      die();
      life = 2;
    }
    delay(100);
  }
}

void die() {
  rainbow(9);
}

void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this outer loop:
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      // Offset pixel hue by an amount to make one full revolution of the
      // color wheel (range of 65536) along the length of the strip
      // (strip.numPixels() steps):
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
      // optionally add saturation and value (brightness) (each 0 to 255).
      // Here we're using just the single-argument hue variant. The result
      // is passed through strip.gamma32() to provide 'truer' colors
      // before assigning to each pixel:
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
  }
}

  
void shoot() {
  //irsend.sendRaw(rawDataBlue, 36, 38);//data, 67, 38

  if (myColor == 1){
    irsend.sendRaw(rawDataPurple, 36, 38);//data, 67, 38
  }
  else if (myColor == 3){
    irsend.sendRaw(rawDataRed, 36, 38);//data, 67, 38
  }
  else if (myColor == 2){
    irsend.sendRaw(rawDataBlue, 36, 38);//data, 67, 38
  }
}

Github Repository

icon LaserX-Gun-main.zip 3KB Download(0)

The article was first published in hackster, May 4, 2022

cr: https://www.hackster.io/k-gray/nerf-compatible-arduino-firebeetle-laser-gun-712afe

author: K Gray

License
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