HUSKYLENS 2 Project Collection: From Beginner to Advanced Applications

HUSKYLENS 2 is a powerful and user-friendly AI vision sensor, featuring 20+ built-in AI functions and support for custom model deployment. Whether you’re a beginner in AI or a developer looking to create fun and innovative projects, HUSKYLENS 2 enables you to quickly bring intelligent ideas to life.

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Learn more about HUSKYLENS 2: https://www.dfrobot.com/huskylens/huskylens2

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This collection showcases a variety of classic HUSKYLENS 2 projects. The first section focuses on beginner tutorials to help you quickly master its core features. The second section highlights extended applications, demonstrating its potential across education, art, and everyday life scenarios.

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https://www.dfrobot.com/huskylens/huskylens2

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Beginner Tutorials

01 Face Recognition-Based Facial Expression Imitation Challenge

This project uses HUSKYLENS 2 to detect facial landmarks in real time. Combined with UNIHIKER K10, it compares the user's expression with predefined emoji data, calculates similarity, and gives an interactive score for the facial expression imitation challenge.

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02 Smart Visual Scale-Based on Self-Learning Classification

This project uses HUSKYLENS 2 in Self-Learning Classifier mode and UNIHIKER M10 with a weight sensor to create a smart visual scale. It automatically recognizes fruits/vegetables, measures weight, calculates price, and displays the result with voice feedback for convenient self-service checkout.

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03 Barcode Recognition-Based Self Checkout System

This project uses HUSKYLENS 2 for barcode recognition and UNIHIKER K10 to build a smart self-checkout system. It automatically identifies product barcodes, tracks quantities, calculates total price, and provides real-time display and voice feedback for a convenient unmanned checkout experience.

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04 Color Recognition-Based Traffic Light Detection Car

This project uses HUSKYLENS 2 for color recognition and UNIHIKER K10 to build a smart traffic light detection car. It detects red, yellow, and green lights in real time, then automatically stops, slows down, or moves forward accordingly, simulating real traffic rule obedience.

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05 Object Tracking-Based smart following luggage

This project uses HUSKYLENS 2 in Object Tracking mode and UNIHIKER K10 to build a smart following luggage (simulated by a robot car). It learns a target object, tracks it in real time, and automatically follows by adjusting direction and speed for hands-free travel convenience.

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06 Tag Recognition-Based Museum Guide

This project uses HUSKYLENS 2 for Tag Recognition (AprilTag) and UNIHIKER K10 to create a smart museum guide. It automatically detects tags near artifacts, identifies them, and provides instant audio or screen explanations for a more engaging and convenient self-guided tour.

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07 Face Emotion Recognition-Based Museum Artifact Emotion Mirror

This project uses HUSKYLENS 2 for Face Emotion Recognition and UNIHIKER K10 with an LLM to create a Museum Artifact Emotion Mirror. It detects the visitor’s emotion, combines it with the artifact image, and generates interactive, mood-based explanations on the screen for a fun and engaging museum experience.

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08 Hand Recognition-Based Vehicle Smart Assistant

This project uses HUSKYLENS 2 for Hand Recognition and Arduino UNO to build a vehicle smart assistant. It recognizes gestures like "OK" or hand movements in real time to answer calls, adjust lights, or control other functions, enabling safe and touch-free operation while driving.

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09 Object Recognition-Based Visually Impaired-friendly Item-finding Assistant

This project uses HUSKYLENS 2 for Object Recognition and UNIHIKER K10 with a servo to create a visually impaired-friendly item-finding assistant. It scans the environment with voice commands, recognizes targets like umbrellas or cups, and gives directional audio guidance to help users locate items easily.

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10 QR Code Recognition Cash Register

This project uses HUSKYLENS 2 for QR Code Recognition and micro:bit to build a simple cash register payment verifier. It scans payment QR codes in real time and displays "āœ“" for valid codes or "āœ—" for invalid ones, making checkout verification fast and intuitive.

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11 Optical Character Recognition Vocabulary Challenge

This project uses HUSKYLENS 2 for Optical Character Recognition (OCR) and UNIHIKER M10 to create an interactive Vocabulary Challenge game. Players write answers on paper; the system recognizes the text, checks if it's correct, and awards points for a fun and educational learning experience.

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12 Pose-Recognition-Driven Musical Instrument Variation with HUSKYLENS 2

This project uses HUSKYLENS 2 for Pose Recognition and Arduino UNO to create a musical instrument variation device. It recognizes user postures (violin, flute, guitar) in real time and automatically plays the corresponding instrument track of "Jingle Bells" for an interactive and fun music experience.

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13 Real-time Alert System Based on Fall Detection

This project uses HUSKYLENS 2’s built-in Falls Detection and micro:bit to create a real-time fall alert system for elderly care. It detects falls instantly and triggers a buzzer and RGB light alarm to provide timely help and enhance home safety.

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Extended Applications

01 HuskyLens 2 Model Application: No Smoking on Campus

This project uses HUSKYLENS 2 with a custom-trained smoker detection model and UNIHIKER K10 to build a campus no-smoking guard. It detects smoking behaviors in real time and triggers voice alarms to enforce no-smoking rules and keep the campus air clean.

02 Use Your Hand as the Controller — Play Angry Birds with HUSKYLENS 2

This project uses HUSKYLENS 2 for Hand Recognition and Arduino UNO to turn your hand into a controller for Angry Birds. It detects gestures like pulling and releasing to aim and launch birds, creating a fun and intuitive gesture-based gaming experience.

03 When the Mona Lisa Gets Angry: Exploring Seven Emotions with HUSKYLENS 2

This project uses HUSKYLENS 2’s built-in Face Emotion Recognition to detect seven human emotions (angry, happy, sad, etc.). By pointing it at a Mona Lisa display, the system makes the famous painting ā€œreactā€ in real time with matching emotional expressions for a fun and interactive art experience.

04 Build a Simple Microscope with HUSKYLENS 2

This project turns HUSKYLENS 2 into a simple microscope by replacing its camera with the microscope lens module. It allows you to observe tiny details like leaf veins, fabric fibers, or salt crystals, with both wired and wireless real-time image transmission to your computer.

Conclusion

From facial expression mimicry, smart scales, and assistive navigation for the visually impaired, to interactive museum exhibits, smoking detection, gesture-controlled Angry Birds gameplay, bringing the Mona Lisa to life, and even building your own microscope—HUSKYLENS 2 makes it easy to bring AI out of the screen and into the real world.

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This collection is continuously evolving, and more exciting HUSKYLENS 2 projects will be added over time.

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Join our Discord community to explore more ideas and be part of the discussion: https://discord.gg/VcxfxervJR

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